UX LEAD, DEFINITION & DESIGN
SleepMapper is a data-driven app that pairs with the SmartSleep deep sleep headband and Somneo wakeup light to offer a solution that helps you monitor your sleep and build healthier sleep habits every night.
As Lead Designer for this project, I worked directly with the core team of PM, SW dev, HW eng, Product (device) design, Marketing (Project Owner). I was responsible for the following.
How might we help individuals using SmartSleep, who get less than 7 hours of sleep per day, get the most out of their SmartSleep device by integrating it into their existing sleep routines?
The scientists at Philips developed SmartSleep, a wearable sleep device that helps people get deeper and more restful sleep. It works by monitoring brain waves and playing tones during delta (restorative) sleep to increase the depth of sleep.
We had a broad target audience. So I brought the core team together for an empathy-building kickoff workshop. With 3 target audiences, we did a Think-Feel-Do exercise followed by role-playing a persona, followed by importance versus difficulty matrix. This helped us identify our primary audience, key features, and scope of the project.
Outcome of our importance vs. difficulty matrix that helped align and prioritize user groups and product features
High-performing white-collar workers, ages 35-60, who get less than 7 hours of sleep a day
Sarah, 42, is a marketing VP for a pharmaceutical company. She is married to Thomas, 40, who is an architect. Their 6-year old daughter Katy loves dance class as much as tae-kwon-do. Sarah typically gets 5 hours of sleep and sustains herself with 3 cups of coffee a day.
First, we performed a market analysis to identify key features and opportunities.
With devices that directly impacted users and the most accurate sleep staging data on the market, we had the opportunity to build an app that gave users a trustworthy assessment of their sleep and information tailored based on their own sleep data.
What data is relevant and appears actionable to users? We broke our questions down into variables and created screen flows that drew contrast to the different attributes.
To test this, we built wireframes, simple prototypes, and testing protocols.
Wireframes focusing on differing types, quantities, and granularity of data were tested through CommuniSpace
Virtual testing was performed by C-space, a research agency, with 14 total participants. We found,
Users wanted to know when there is a problem, what was problematic, why it was an issue, and how to improve it.
I mapped out how information should flow by applying a logic-based questioning methods
I designed a feedback loop framework based on test findings and models of behavior change
Based on our findings, and tying them into 'nudge' frameworks, I designed a feedback loop model that would reinforce continuous improvements and use of products. This became the basic structure for our information architecture.
I designed a feedback loop framework based on test findings and models of behavior change
The main sections were Sleep Data, Device Control, and Tips. We created 2 different types of sitemaps based on data granularity and tested them with C-space.
Day-focused <“Just tell me how I did”> - Landing screen "last night's" sleep score. More data shown by swiping down
List-focused <“Give me everything”> - Landing screen is a list of scores. Clicking on a score shows all data for day
When tested, the 'Day-focused' view, which showed the Sleep Score as the landing page, was clearely preferred.
Now that we had a system, we needed a score to tie everything together. The original sleep score was built by sleep scientists & experts and was medically accurate, and medically complicated. This led to a few user-facing concerns.
We brought in the key stakeholders - product owner, sleep scientist, marketers, product | digital | service designers - and engaged in a workshop. We needed to strike a balance between accuracy, comprehensibility, and scalability.
We kept hammering home that user trust was ultimate goal. Non-actionable elements were eliminated or consolidated and more commonly-used phrases were used as titles.
Shows the changes made to score elements and title of elements
Thinking of scalability, we first made the score elements sleep specific rather than device specific. This meant any product that measured sleep stages could use the same score and any device specific contribution would become an add-on or "boost," limited between 0 and 20.
Final score breakdown & point distribution
The final step of the feedback loop would be tips. The Product Owner wanted coaching (not tips) to be a key feature but lacked definition and resources. After weeks of back and forth, I created a chart visualizing the differences between coaching, tips from a resource, time, and UI standpoint.
Chart I created to show the difference in effort between Tips (small) and Coaching (Large database)
We had enough resources to create tips and so the decision was made.
With our sitemap and sections determined, we created wireframes for the entire app. The daily view, detailed view, calendar view, device controls, and on-boarding.
Example wireframe screens of the data section and calendar view
Our home screen was determined to be a sleep overview that showed the sleep score. From there, users could just swipe to see more data regarding that score. This interaction gave users full control of how much data they would see.
Though synchronization happened automatically. A button was added to enable manaul synchronization. Such redundancies were carefully considered and designed into the system.
We held design reviews and worked with key stakeholders frequently to build consistency with the device behaviors as well. As the device was also being developed, this meant building joint definitions around behavior and accounting for unexpected changes.
Design review with PM, Marketing, UX, Service, SW, HW Engineering leads
Considering the brand guidelines were limited to webapp and website guidelines, we needed to create new paradigms and visual assets. This project would later become a part of the new Design Language System that was being developed at Philips as a whole.
How can we inform and educate first-time users so they can maximize their product value? We decided to go simple and straight to the point. We also had "how to put on your SmartSleep" and gathered basic information for goalsetting and to assess a baseline.
As an MVP, we released a de-featured app focused around the sleep score.
I learned building a solution is more than a checklist. It is a journey you travel with your colleagues. Making sure you're all pointed in the same direction and taking the time to re-visit assumptions, and saved us time, head-ache, and heart-aches as a team.
Design the app UX
Design device menu tree
Define device & app interactions
Create wireframes for dev
Please reach out if you'd like to find out more!
Selected Works
SleepMapperProject type
MaskChoiceProject type